I make digital things feel good in your hands
Every action responds instantly and has just the right weight, like a good game.
Technical detail
I care about how every action feels: it responds instantly, has just the right weight and never jumps. Like a good video game, even on a serious website.
- I design how a product feels, not just how it looks: instant response, anticipation, weight, inertia and settling, with no teleporting or jumps.
- Motion curves and measured juice The small touches of motion, sound or light that make an action land and make you want to do it again.: just enough for the action to read, no decoration, with visual and haptic feedback.
- Characters with believable behaviour: states, attention (watching the cursor), rest, curiosity and response to direct handling (grab, throw).
- Reviews by specialised game feel How good it feels to handle something: it responds instantly, has just the right weight, and every gesture gets an answer. and animation auditors, with film and video-game criteria, for every new mechanic.
- The same on the web as in 3D, with interfaces you handle like a physical object, on phones too and respecting “reduce motion”.
- The proof is on this very home page: MANCA, my virtual assistant, lives camouflaged in it.